NowIn progress
The Philosopher's Pot
AI rules · Markdown · Cursor
A user-owned "brain" for AI tools that keeps your voice and judgment in what the AI writes for you, instead of the average of the web. Part product, part article series.
Things I've built, at work and at home: software, research, a couple dozen small games, and a few strategy guides.
Things I build now, mostly on my own time.
NowIn progress
AI rules · Markdown · Cursor
A user-owned "brain" for AI tools that keeps your voice and judgment in what the AI writes for you, instead of the average of the web. Part product, part article series.
2026
.NET 8 · Vue 3 · TypeScript · SQLite
Notepad-simple "honey-do" lists for households and small crews. Multi-tenant, with JWT auth, a REST API, roles and permissions, CSV export, and support tickets, built with a production mindset.
Personal projectUnpublished
SQLite · charts
I record workouts in freehand notes like "Squats: 4x12x60" (4 sets of 12 at 60 lbs). Paste them in and the app parses everything into a database, then lets you build custom charts of your progress over time.
2026
Astro · Cloudflare Workers · D1
Both sites were built by delegating to AI - with my own rules keeping it on track - and deployed on Cloudflare, with an email waitlist stored in a database I own.
2025
Course · presentation
A presentation I built for my company on using generative AI safely and well: what chatbots are, safety and ethics, practical uses, and prompt craft. Its core habit is "try it first": do your own thinking, then let AI review and polish.
Highlights from my day jobs.
Cloudvirga
An AI reviewer for pull requests, plus the context rules that let AI coding agents work reliably in a large production codebase.
Cloudvirga, 2021-now
Standards across AI governance, API design, .NET coding, and UX patterns, and a hand in turning several waterfall teams into fast, consistent agile ones.
Cloudvirga
Led a complex, company-wide overhaul moving our Encompass integration from its legacy SDK to the modern API.
Bently Nevada (GE / Baker Hughes), 2017-2021
Security-critical software that monitors industrial machinery for customers worldwide, with a big push on automated end-to-end testing.
LoadIQ, 2014-2017
Python · Django · NetworkX · scikit-learn
Unsupervised algorithms that split a building's single power signal into individual appliances, using graph theory over steady states. Ranked #2 in an independent EPRI evaluation in 2016.
From my PhD at West Virginia University and a summer at NASA Ames.
2014
Python
A multi-objective optimizer that finds good solutions in a tiny fraction of the model runs that standard genetic algorithms need: 30 to 50 evaluations instead of thousands.
2013-2017
Python
Joe's Multi-Objective Optimization: a framework of problems, algorithms, and statistics for comparing optimizers fairly.
2013
Python · C++
Applied GALE to Georgia Tech's Work Models that Compute, a simulation of pilots coordinating tasks on approach, and found mitigations for missed or delayed tasks.
A couple dozen small games over the years, from a high school Monopoly spin-off to a Dragon Warrior remake. Here's most of them.
2021
Python · Pygame
A remake of the NES original.
2017
C#
The Lua evolution simulation, rebuilt with a friendlier interface.
2016
Java
A memory matching game.
2014
Java
Press buttons to put out all the lights - each press toggles its neighbors too.
2014
Java
Guess the word before you run out of tries.
2013
Inform
A short work of interactive fiction set in a small puzzle world.
2013
Python
Asteroids with particle effects and simple vector graphics, where you fly the ship even through the menus.
2012
Java
The full version of AiMazed, the Lua prototype below, rebuilt with real art and music from professional artists.
2011
Lua
Randomly generated dungeon mazes, solved by an AI agent that finds the key, then the exit.
2010
Lua
Remakes of classic AI games, plus a survival-of-the-fittest simulation.
2010
C++ · OpenGL
A Zelda-like where you dial four dimensions of fun - story, creativity, gameplay, and replayability - up or down and watch the game change. Early research for my book.
2008-2009
C++ · OpenGL
A 3D Tetris showing off shaders, lighting, particles, and reflections, and a 3D puzzle game about maneuvering mini-dungeons.
2006-2007
VB.NET · Java
A story-driven RPG with a huge scrolling overworld, Bingo with an RPG twist, and a valley of enemies that roam, sleep, and think with neural networks.
2003-2005
Ada · Visual Basic
A turn-based dungeon crawler in a terminal window, and my high school senior project: a Monopoly spin-off.
Fan guides I wrote and designed in my spare time.
2012
An 81-page walkthrough with full-color maps and appendices for items, weapons, armor, magic, and battlefields. About 95% done - the bestiary never got finished.
2012
A 52-page walkthrough and strategy guide for the SNES classic. About 60% done.
2014
A route for farming rich platinum and iron veins, written as "Tanza."